High Strangeness is a throwback/hybrid of 8-bit and 16-bit games — a 12 bit adventure, if you will. The inspiration of the game comes from many action-adventure and RPG games of yesteryear. Players can switch between 8 and 16 bit worlds, and must use the generational differences between these realms to solve puzzles and explore the universe. Throughout the game your pixel art perspective of the world will be interrupted by visions of watercolor illustrations that shed some light on your mysterious surroundings. The chiptune soundtrack by Dino Lionetti and Rich Vreeland backs up the aesthetic of the world and sets the mood for strange happenings.